29.03.18 | Half Day Creature Concept Sculpting 101 in Dublin with Dan Katcher (Creature Designer on Game of Thrones)

29.03.18 | Half Day Creature Concept Sculpting 101 in Dublin with Dan Katcher (Creature Designer on Game of Thrones)

Creature Concept Sculpting 101 with Dan Katcher is a hands-on Z-Brush Workshop: Participants will sculpt their own creature portraits in the computer.

This half-day course will cover:

  • Sculpting from the Inside Out: An anatomical approach will be the focus.
  • Individual Feedback: The instructor will work with each student on incorporating the principles of physiology to convey realism.
  • Fast Realization: Students will learn to use Dynamesh to quickly overcome technical obstacles and go right for the art.
  • Learning Plug-Ins: Students will also explore Z-Remesher and UV Master to further their designs.
  • Integrating Painting and Sculpting: The instructor will include a discussion on how to use light box projections to bring photorealism into their pieces.

Participant Profile:
This course is aimed at professionals who want to further their understanding of making creatures in Z-Brush and who want to deepen their knowledge of anatomy to make more outstanding work.

Dan Katcher is a renowned Los Angeles-based creature designer for television, games, and film. He is best known for his design of the dragons on HBO’s hit, Game of Thrones, which earned him Emmy recognition for three straight seasons. In addition to Game of Thrones, Dan is currently at work on creatures for a number of DC Comic productions, including The Flash, Legends of Tomorrow, and Supergirl. Dan’s previous work includes the dinosaurs on Fox’s Terra Nova, alien designs for the Green Lantern film, creature designs for MTV’s Shannara Chronicles, and sculpts of the Teenage Mutant Ninja Turtles for Sideshow Collectibles, as well as many other works both public and private. Dan got his start creating collectibles in wax for Todd McFarlane Toys in New York. Dan was trained in New York City at the School of Visual Arts, where he majored in Animation, and at the Art Students League, where he learned clay figurative sculpture from experts in the field. Dan later trained in both Maya and Z-Brush, and is considered a leader in his utilization of the latter platform. Dan credits his traditional art background for the depth of understanding of anatomy that sets his work apart. His ability to capture a character’s full range of human emotions gives his creations a signature, unmatched vitality.

See more here:

Date & Time:
Thursday 29th March from 1.30pm – 5pm

Room 11, Guinness Enterprise Centre, Taylors Lane, Dublin 8 (Directions and Map:

Members: 100 Euro
Non Members: 125 Euro
Please note there are only 16 places available on this half-day course.

Application Procedure:
Please apply by sending an email to:

Deadline for Applications:
Thursday, 22nd March 2018

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