This masterclass will focus on the development of early concept art and story moments used to greenlight projects or sequences into the production.
The class is aimed at those who wish to expand their skills in the areas of visual development and concept art. While features will be the primary area of discussion, television production will also be explored in relation to early development and the skills explored can cross over. Although various software will be discussed the class will be demo-based rather than hands- on and will focus more on the approach to producing artwork rather than how to use software.
This course will cover the following:
- Conversational sketches versus details.
- Early rough set development in 3D and the path to movie moments.
- Dynamic composition in relation to shot development.
- Sequential set piece exploration and how it can save time (and money).
- Combining basic down and dirty ZBrush techniques with any 3D package.
- Quick lighting and mood with basic color exploration.
Simon Rodgers is a concept artist working in LA for the entertainment industry.
After leaving Ballyfermot school of animation in the mid nineties he went on to work for Disney Paris before moving to Los Angeles to work in the animation industry. There he worked as a layout and workbook artist on various 2d animated films and television shows before becoming a concept artist in visual development on cg animated features, games and live action. Some of the companies Simon has worked and designed for include Turner, Sony, Warner Bros, Disney, Fox and Dreamworks. Various projects Simon has worked on and designed for include among others Cloudy with a Chance of Meatballs, The Croods, Kung Fu Panda 3, Home, Trolls, Rise of the Guardians, Megamind, Everest, Larrakins and Guillermo del Toro’s Troll Hunters.
See samples of Simon’s work here: http://www.sim-r.com/
This course is aimed at both graduates entering the industry and professionals wishing to expand their problem solving skills. Knowledge of Photoshop is required. Knowledge of ZBrush is not specifically required but experience with some form of 3D package would help in understanding the process. Although various software will be discussed the class will be demo-based rather than hands- on and will focus more on the approach to producing artwork rather than how to use software.
Date & Times:
Thursday 20th April from 9.30am-5pm.
Conference Room 3, Guinness Enterprise Centre, Taylors Lane, Dublin 8 (Directions and Map: http://gec.ie/get-in-touch/).
Members: 80 Euro, Non Members: 100 Euro
Payment can be made by credit card online (a link will be sent to you) or by cheque/postal order payable to Animation Skillnet.
Please apply by sending an email to: firstname.lastname@example.org
Deadline for Applications:
Friday, 14th April.