25.09.14 | Modelling, Sculpting and Texturing from 3DSMax to Mudbox (5 Thursday Evenings)

This Course Will Cover:

  • Creating a base mesh
  • UV Unwrapping for Texturing
  • Texture extraction and baking
  • 3DSMax -> Mudbox workflow and best practices
  • Sculpting and painting in Mudbox
  • Working non-destructively with layers
  • Additional painting in Photoshop
  • Lighting and rendering in 3DSMax
  • Finishing in Photoshop

Participant Profile:

Participants should have a basic knowledge of 3DSMax (a knowledge of Photoshop would be useful too).

Tutor Info:

Pete Mc Nally is a Technical Artist/3D Generalist with Havok, an Emmy award-winning games technology company in Dublin and also lectures part-time. He has also been a 3D Supervisor in the Commercials department of twice Oscar nominated Brown Bag Films and Lead Artist at Torc Interactive/Instinct Technology. Pete has over ten years experience in the Irish games/TV industry and has been involved with game art since the beginning of his career, more of his work can be seen at: http://petemcnally.wordpress.com/

Date & Times:

Thursdays 6.30pm-9.30pm, Dates: 25th September, 2nd October, 9th October, 16th October and 23rd October.


Guinness Enterprise Centre, Taylors Lane, Dublin 8 (http://gec.ie/directions-and-map).


Non Members: 100 Euro, Members: 80 Euro.

Payment can be made by credit card online (a link will be sent to you) or by cheque/postal order payable to Animation Skillnet C/O Dublin Business Innovation Centre.

Application Procedure:

Please apply by sending an email to: animationskillnet@gmail.com

Deadline for Applications:

Wednesday, 17th September.

Course Information


Course Instructor

GarethLee GarethLee Author
This course does not have any sections.